Executive Certificate in Mental Health Representation in Video Games (Advanced)

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The Executive Certificate in Mental Health Representation in Video Games is a 20-unit advanced certificate program that prepares learners to address the growing concern of mental health representation in the gaming industry. With the increasing demand for diverse and realistic depictions of mental health in video games, this program equips learners with the essential skills to develop more authentic characters and storylines.

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By the end of the program, learners will be able to analyze the representation of mental health in video games, develop strategies for more accurate portrayals, and create a plan for implementing changes in the gaming industry.

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์ฃผ 2-3์‹œ๊ฐ„

์–ธ์ œ๋“  ์‹œ์ž‘

๋Œ€๊ธฐ ๊ธฐ๊ฐ„ ์—†์Œ

๊ณผ์ • ์„ธ๋ถ€์‚ฌํ•ญ

  • Mental Health Representation Fundamentals
  • Video Game Industry Overview
  • Diversity, Equity, and Inclusion in Mental Health
  • Mental Health Stigma and Representation
  • Video Game Development Process Overview
  • Mental Health in Video Game Storytelling
  • Player Psychology and Mental Health
  • Mental Health Representation in Different Genres
  • Dealing with Trauma and Mental Health in Video Games
  • Mental Health Representation in Animation and Visuals
  • Creating Inclusive and Diverse Characters
  • Mental Health Representation in Game Mechanics and Interactions
  • Addressing Mental Health in Game Narratives
  • Collaborating with Mental Health Professionals
  • Mental Health Representation in Game Sound and Music
  • Addressing Mental Health in Game Art and Design
  • Mental Health Representation in Game Development Process
  • Dealing with Controversies and Criticism in Mental Health Representation
  • Best Practices for Mental Health Representation in Video Games
  • Creating a Mental Health Representation Strategy

๊ฒฝ๋ ฅ ๊ฒฝ๋กœ

Breakdown of roles in the Executive Certificate in Mental Health Representation in Video Games: Game Designer (30%) UX Researcher (25%) Art Director (20%) Technical Lead (25%)

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์‚ฌ์ „ ๊ณต์‹ ์ž๊ฒฉ์ด ํ•„์š”ํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค. ์ ‘๊ทผ์„ฑ์„ ์œ„ํ•ด ์„ค๊ณ„๋œ ๊ณผ์ •.

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์™œ ์‚ฌ๋žŒ๋“ค์ด ๊ฒฝ๋ ฅ์„ ์œ„ํ•ด ์šฐ๋ฆฌ๋ฅผ ์„ ํƒํ•˜๋Š”๊ฐ€

๋ฆฌ๋ทฐ ๋กœ๋”ฉ ์ค‘...

์ž์ฃผ ๋ฌป๋Š” ์งˆ๋ฌธ

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๊ณผ์ •์„ ์™„๋ฃŒํ•˜๋Š” ๋ฐ ์–ผ๋งˆ๋‚˜ ๊ฑธ๋ฆฌ๋‚˜์š”?

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์–ธ์ œ ์ฝ”์Šค๋ฅผ ์‹œ์ž‘ํ•  ์ˆ˜ ์žˆ๋‚˜์š”?

์ฝ”์Šค ํ˜•์‹๊ณผ ํ•™์Šต ์ ‘๊ทผ ๋ฐฉ์‹์€ ๋ฌด์—‡์ธ๊ฐ€์š”?

ํš๋“ํ•  ๊ธฐ์ˆ 

Gaming psychology Narrative development Character representation User feedback analysis

์ฝ”์Šค ์ˆ˜๊ฐ•๋ฃŒ

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์˜ฌ์ธํด๋ฃจ์‹œ๋ธŒ ๊ฐ€๊ฒฉ โ€ข ์ˆจ๊ฒจ์ง„ ์ˆ˜์ˆ˜๋ฃŒ๋‚˜ ์ถ”๊ฐ€ ๋น„์šฉ ์—†์Œ

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์ƒ์„ธํ•œ ์ฝ”์Šค ์ •๋ณด๋ฅผ ๋ณด๋‚ด๋“œ๋ฆฌ๊ฒ ์Šต๋‹ˆ๋‹ค

ํšŒ์‚ฌ๋กœ ์ง€๋ถˆ

์ด ๊ณผ์ •์˜ ๋น„์šฉ์„ ์ง€๋ถˆํ•˜๊ธฐ ์œ„ํ•ด ํšŒ์‚ฌ๋ฅผ ์œ„ํ•œ ์ฒญ๊ตฌ์„œ๋ฅผ ์š”์ฒญํ•˜์„ธ์š”.

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์ƒ˜ํ”Œ ์ธ์ฆ์„œ ๋ฐฐ๊ฒฝ
EXECUTIVE CERTIFICATE IN MENTAL HEALTH REPRESENTATION IN VIDEO GAMES (ADVANCED)
์—๊ฒŒ ์ˆ˜์—ฌ๋จ
ํ•™์Šต์ž ์ด๋ฆ„
์—์„œ ํ”„๋กœ๊ทธ๋žจ์„ ์™„๋ฃŒํ•œ ์‚ฌ๋žŒ
London School of International Business (LSIB)
์ˆ˜์—ฌ์ผ
05 May 2025
๋ธ”๋ก์ฒด์ธ ID: s-1-a-2-m-3-p-4-l-5-e
์ด ์ž๊ฒฉ์ฆ์„ LinkedIn ํ”„๋กœํ•„, ์ด๋ ฅ์„œ ๋˜๋Š” CV์— ์ถ”๊ฐ€ํ•˜์„ธ์š”. ์†Œ์…œ ๋ฏธ๋””์–ด์™€ ์„ฑ๊ณผ ํ‰๊ฐ€์—์„œ ๊ณต์œ ํ•˜์„ธ์š”.
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